If you’re like me, then anger is an emotion that you feel on a regular basis at varying degrees. I’ve found it to be a very motivating emotion. Usually action is the result of anger, whether positive or negative. When there’s anger, stuff happens. In fact, as far as emotions go, anger seems to involve more action, raw energy and intensity than any other.
anger |ˈaNGgər| – noun – a strong feeling of annoyance, displeasure, or hostility
fury |ˈfyo͝orē| – noun – wild or violent anger
As you can see, fury is anger plus negative action. It’s wild. It’s violent. I picked fury as one of the emotions because Classical music depicts this kind of anger the most, as is the case in Mars from The Planets by English composer Gustav Holst (1874-1934). This is an incredibly well-known piece that has been heard in commercials, football games, and countless other contexts because of its overt character and memorable, agressive quality. This movement has also been imitated in a number of movie soundtracks by composers like Jerry Goldsmith, John Williams, and Hans Zimmer. In a future series, I will explore various movie soundtracks and show how they are influenced by Classical composers.
The subtitle of this movement is “The Bringer of War.” The image above is from the opening battle scene in the movie Gladiator.
It is evident that this music is angry and reminds us of war, but why? First, Holst uses dissonance by using a chord progression that doesn’t function like normal, Western music. It features many power chords that shift from minor to major. This reminds me of the scene in Star Wars: Return of the Jedi when the emperor tells Luke, “your hate has made you powerful.” Second, the time signature is in 5/4 time, which means there are five beats in a measure of time instead of 4. Most music has either 3 beats in a measure or 4 beats, but rarely 5. Subconsciously, the asymmetry of the 5/4 time throws the listener off balance. Third, brass instruments are featured in a big way in this movement. In the history of war, most civilizations used wind instruments to march out on the field and sound the advance, retreat, and otherwise excite the troops and intimidate the enemy. Finally, it is the driving tempo, drums, and dynamic volumes that are played, such as the stark contrast between the subdued, suspenseful beginning and this overtly loud, ominous clip:
I can already feel my blood boiling. And we’re just getting started.